![jedi academy mods skins jedi academy mods skins](https://images.gamewatcherstatic.com/screenshot/image/1/6b/263731/00331639.jpg)
Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: TrueView As seen in Open Jedi Project and all the other mods that used it, TrueView shows the player model in first person view.Your IP address has been temporarily blocked due to a large number of HTTP requests. New force powers Force Insanity, Destruction, Repulse and Stasis have been added.įorce Repulse is gained automatically during the SP campaign.įor faster force regeneration, gforceRegenTime has been brought over from MP. Not completely ready yet, but you play around with it (with cheats enabled) by doing give weaponbryarpistol and then setsaberstyle katarn in the console. Improved jedihm DTs very nice improved Human Male jedi is included. More usable weapons The tusken rifle and noghri stick are fully usable by the player.Ī DC15-A clone rifle, DC15-S clone blaster and E-5 droid blaster have also been added. If you enter newPlayerTint 0, any shader stages for the player with rgbGen lightingDiffuseEntity 0 will be tinted to this colour rather than the usual.ĭetachable E-Web The player can detach an E-Web from its mount by pressing the Use Force button whilst using it. Raz0rs MP Movement Raz0rs MP-style movement from the SP speedrun version can be enabled by getting gMPmovement to 1.Įxtra Player Tints (Unused) Playermodels are able to have multiple tints. eent files Maps now load entities from mapentitiesmapname.eent in addition to loading them from the.bsp file. RGB Character Colours Adds an RGB slider option to all player species.īetter Entity Spawning The spawn command now supports entity keys, e.g.įile thefile. NPCs can have heads set using the playerHeadModel and customHeadSkin commands in their.npc file. You can add your own heads - see the.headswap files in the spcustom.pk3 for examples. Headswapping Several new heads are available for the human male and human female species. Saber Holsters Lightsabers are now holstered when not in use.Ī tagholsterorigin can be added to a hilt for better placement.Īdding holsterPlace in the.sab file specifies where a hilt will be holstered.
![jedi academy mods skins jedi academy mods skins](https://jkhub.org/screenshots/monthly_12_2013/39c7d2bc0847a2adf06f8752cb749b57-st_female_jedi_customisation4.jpg)
Ignition Flare A lightsaber ignition flare can be enabled in the console by setting cgignitionFlare to 1.Ī custom ignition flare can be specified for a lightsaber with ignitionFlare in the.sab file. SFX Sabers SFX Sabers can be enabled in the console by setting cgSFXSabers to 1. Higher blade numbers are set with saberColorRGB2, saber2ColorRGB3 etc. If you want to set one sabercolour for base and one for this mod, you can set the sabercolor of the NPC or lightsaber to the base value, and sabercolorRGB to the RGB value for this mod.
#Jedi academy mods skins code
It is possible to set the sabercolours of NPCs by setting their sabercolor to a hex code in the.npc file.
![jedi academy mods skins jedi academy mods skins](https://i1.wp.com/supernerdland.com/wp-content/uploads/2019/04/ja-jaden2-1.jpg)
RGB Sabers These can be set in the menus or by setting the sabercolor to a hex code in the console - for example sabercolor 1 xff0000 will set the first lightsaber blade to be red. You can turn it on for guns with cgtrueguns and turn it on for sabers with cgfpls. Its my very first mod, so I begin with something not too dificult for my level.I hope youll find it useful ) Enjoy THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. MISSING FEATURES: - You cant directly enter the RedGreenBlue value by the keyboard.
#Jedi academy mods skins skin
May affect strangely extra models: many SP skins are not quite exactly defined as JK3 internal ones,so if you change the character tint to something else than white,the skin is not affected,but the icon is overlayed with this color.For example: if you select black,the icon cant be seen KNOWN BUGS: - The value of the sliders is indicated as float,not integer.It seems to be a restriction from the slider implementation.
#Jedi academy mods skins mod
is for JK3 mod loading order,and THEORICALLY prevents conflicts,but be careful. LIMITATIONS: - May not work with other character selection mods.